Free kicks, penalties, corners and headers in Become A Striker: where to aim each drawn line, and the set-piece habits that win knockout matches.
Become A Striker Set Pieces: Free Kicks & Penalties
Set pieces are where Become A Striker stops being forgiving. Open play gives you several freezes a match; a free kick or a penalty gives you one, and the line you draw is the entire outcome. The official description lists free kicks, penalties, corners and headers as part of the core loop, which is a strong hint about where tournaments are actually decided.
This guide covers the aim for each set piece, the mistakes that cost the most retries, and how to practise without burning your stock.

Why set pieces decide more than they should
A penalty is a single drawn line with no defender involved. A free kick is a single line against a wall and a keeper. Both remove the parts of football that usually bail out a bad decision, which means the set piece is the purest test of whether you can put a line where you meant to.
That also makes them the best place to spend a Rewind. A retry in open play corrects one pass in a sequence; a retry on a penalty corrects the whole outcome. If you are choosing where to spend limited retries, spend them here.
A flat, hard line at the keeper is the most common wasted free kick. The game rewards placement and curve, not force. Aim small, aim away from the keeper, and accept a slower ball.
Free kicks
A free kick puts a wall between you and the goal. Three aims work, in order of reliability:
| Aim | When it works | Line shape |
|---|---|---|
| Far top corner | Keeper is shaded to the near post | Curve over the wall and back down into the far corner |
| Near post, whipped | Wall is set wide and the keeper cheats central | Short curve around the outside of the wall |
| Square ball | You are 30+ yards out and the wall is high | Flat pass into the runner rather than a shot |
The far corner is the default because it beats both the wall and the keeper's dive. Draw the line so it rises over the tallest part of the wall and lands inside the post; if the line finishes above the crossbar in your head, it will finish above the crossbar in the game.
The near-post whip is the counter to a keeper who stands central. It looks riskier and it is, but it is also the only free kick that beats a well-positioned wall without a perfect curve.
Take every free kick you are offered in the National League, even the ones from bad angles. The line becomes muscle memory, and a semi-final is not the place to learn it.
Penalties
A penalty is the simplest freeze in the game and the one people overthink. The keeper commits early, so the winning line is the one that changes direction late:
- Aim inside the post, not at the post. A line that finishes on the post is a miss; a line that finishes a ball's width inside is a goal.
- Pick a side before you draw. Changing your mind mid-line produces a soft, central effort, which is the easiest save in the game.
- Do not aim high unless you are confident. The top corner is the best penalty and the most expensive miss.
If you are holding Rewinds, a penalty in a knockout match is the single best use of one. Convert it, and the run continues.
Corners and headers
Corners turn your striker into a target rather than a shooter. The drawn line is the delivery, and the header is resolved from your position and timing.
| Delivery | Target | Why |
|---|---|---|
| Outswinger to the penalty spot | A runner arriving late | The ball moves away from the keeper |
| Inswinger to the near post | A flick-on | Short travel, hard to defend |
| Flat ball to the back post | A tall runner | Beats a keeper who stays on his line |
The mistake is aiming at the goal itself. A corner is a pass, so the line should end on a teammate's run, not in the net. If nobody is moving, the short corner is the safer delivery: it keeps possession and avoids a counter-attack.
For headers, timing matters more than power. A header that connects while you are moving toward the ball beats a static one aimed at the same corner, because the keeper has less time to react.
A set-piece routine that travels
Build one routine you can execute under pressure rather than five you half-remember:
- Free kick, 20–25 yards, central: far top corner, curve over the wall.
- Free kick, wide: near-post whip or a square ball, never a shot across the keeper.
- Penalty: low and inside the post, side chosen before the draw.
- Corner: outswinger to the penalty spot, and only shoot if the delivery is cleared back to you.
- Header: attack the ball, aim down and across the keeper.
That routine covers most of the set pieces the game will hand you. Everything else is a variation, and a variation is only worth adding once the base five are reliable.
Managing retries at set pieces
The temptation is to retry every miss. Resist it in the group stage and embrace it in the knockouts:
- League matches: no retries on set pieces unless the match is a promotion decider.
- Group stage: one retry per match, saved for a penalty.
- Knockouts: retry every penalty and every free kick inside 25 yards.
The reasoning is simple: the value of a converted set piece rises with the stakes, and the supply of retries is fixed. The codes page lists the five codes that top up that supply, and the World Cup guide explains where in a run they matter most.
One charity stat to keep you honest: three set-piece goals in a single match would land the Hat-Trick Hero badge, which 29,540 accounts held on October 25, 2026. That is fewer than half the Off the Mark holders (60,562), so a first goal is normal and a three-goal match is not. The game's studio group is at roblox.com/groups/3132013.
Official source: Become A Striker on Roblox lists free kicks, penalties, corners and headers among the drawn actions. The game does not publish aim guides, so the targets above are described by outcome rather than by hidden numbers.
FAQ
Where should I aim a free kick in Become A Striker? The far top corner by default: curve over the wall and back inside the post. Switch to the near post only when the keeper is clearly central.
Are penalties easier than free kicks? Yes, because there is no wall. They are also the highest-value retry in the game, so treat a missed penalty as the moment to spend one.
Can I score directly from a corner? The game resolves corners as deliveries, so aim at a runner. A corner that ends in the net is usually a mishit rather than a strategy.
Do headers need a specific attribute? Headers are resolved through the same striker attributes as other actions, so the finishing and movement priorities in the skills guide apply.
Should I use Rewinds on set pieces in league matches? Only in promotion deciders. Save the stock for knockouts, where one set piece can end the run.
Related Guides
- World Cup guide for where set pieces decide a tournament.
- Skills and attributes for the stats behind a reliable header.
- Beginner guide for the basic line shapes first.